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How Has Mobile Gaming Evolved?

by Grace

In the modern day, it’s not uncommon to see large posters and billboards for games coming out that promise to be high-budget, immersive, narrative experiences. This can paint a picture of a landscape that all points in this direction. However, this might not be as true as it seems to be, and digging deeper into different pockets of the industry – such as the mobile market, can show you how different aspects of this medium evolve in parallel with each other. The mobile market is one that might hold more surprises than you expect.

It’s come a long way since smartphones were capable of playing games in the first place, and if you’re outside of the gaming sphere, having immediate access to a platform could provide opportunities.

The Numerous Experiences

The first thing that might surprise you about mobile gaming is just how many options you have. Early titles that were available on this platform, such as Angry Birds, Temple Run and Fruit Ninja, certainly didn’t fail to gain audience attention and make a name for themselves. Still, all of these types of games follow a certain theme of being mechanically straightforward and graphically simple. Since then, however, multiple other types of games have been available, and that has diversified the pool substantially. Ports of games available on other systems have helped this, but being able to visit a real money online casino, getting lost in a shared MMO world, or even getting involved with currently popular games like Fortnite help to make it a flexible experience.

Where the Money Is

What also might surprise you about mobile gaming is how much money the industry makes. While mass public attention might be drawn to the success of high-budget games, a lot of the gaming industry in general money comes from microtransactions – part of what has helped to make Grand Theft Auto V the monstrous success that it has been.

The strategy of offering the download of a game for free, with the real payment coming in the form of microtransactions, is often seen in the mobile gaming landscape. Certain examples, like Clash of Clans, use this by putting up timers in the way of the player’s constructions coming to fruition, with these being skippable when paid for.

A Competing Platform?

So, if mobile gaming makes a lot of money, and contains games that are also available on other platforms, does that mean that it’s becoming a competing platform? Potentially stealing customers away from the larger home consoles and PC gaming? Due to its portable nature and the kind of games that rise to the top of the mobile scene, perhaps not. The kinds of audiences that these different platforms aim towards are simply different. While some crossover might allow people to play games, they can’t get otherwise through mobile availability, which might not be the intention of mobile developers.

However, just as console experiences aren’t designed for mobile, mobile experiences might not fare so well on console, keeping the two at odds on a foundational level.

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